Visit Dead End Thrills to see a new feature on Thumper. It contains new hi-res screenshots, early concept work by Mat Brinkman, and an interview with Brian and me. In the interview, we discuss our influences, goals, and the long process of creating Thumper. It’s the most in-depth look at the game yet.
Dead End Thrills has to be the most beautiful gaming site in the world and we’re psyched to be featured — a big thanks to Duncan from DET for putting it together!
Update: you can download the slides from my talk. It will be hard to understand the content from the slides alone, but I’ll try to find an audio or video recording and post it too. My original plan was to talk about programming tools for small/mid-sized games, but I ended up talking a lot about engine design, the drawbacks of OOP, and time-management techniques. But I think these topics are all related in the end.
I’ll be speaking at the Korea Games Conference this Wednesday, November 5th at 11:40am. The conference is at the COEX Grand Ballroom in Gangnam, Seoul, and my talk is in room 102. I’ll talk about the tech behind Thumper and the lessons I’ve learned building our engine over the past five years. 와주세요!