Update: you can download the slides from my talk. It will be hard to understand the content from the slides alone, but I’ll try to find an audio or video recording and post it too. My original plan was to talk about programming tools for small/mid-sized games, but I ended up talking a lot about engine design, the drawbacks of OOP, and time-management techniques. But I think these topics are all related in the end.
I’ll be speaking at the Korea Games Conference this Wednesday, November 5th at 11:40am. The conference is at the COEX Grand Ballroom in Gangnam, Seoul, and my talk is in room 102. I’ll talk about the tech behind Thumper and the lessons I’ve learned building our engine over the past five years. 와주세요!